AI Insights · Timothy · January 2023
Top 5 Low Poly Games in the UK for Q4 2022: Unified Platform Insights
Discover the performance of the top 5 low poly games in the UK for Q4 2022, including trends in downloads, revenue, and active users.
In the fourth quarter of 2022, the top 5 low poly games in the United Kingdom showcased varied performance metrics across downloads, revenue, and active users. This analysis, based on data from Sensor Tower, provides a closer look at the trends for each game.
Roblox saw a consistent increase in weekly revenue, starting the quarter around $860K and peaking at $1.23M in the week of December 19. Weekly downloads experienced a significant surge in December, reaching approximately 194K by the end of the month. Additionally, weekly active users rose from 3.7M at the start of the quarter to over 4.2M by the end of December.
Old School RuneScape maintained a steady weekly revenue, fluctuating between $18K and $25K throughout the quarter. Weekly downloads saw a gradual increase, peaking at around 2.1K in mid-December. The game’s active users also showed a positive trend, climbing from approximately 10K in late September to over 12K by the end of December.
Idle Office Tycoon-Money game displayed a downward trend in weekly revenue initially but rebounded to $25K in the final week of December. Weekly downloads followed a similar pattern, peaking at around 22K in the last week of the year. Active users showed fluctuations but ended the quarter on a high note with approximately 46K weekly active users.
Idle Lumber Empire - Wood Game experienced a steady decline in weekly revenue early in the quarter, but saw a slight recovery towards the end, reaching $19K. Weekly downloads were highest at the beginning of the quarter but decreased significantly, stabilizing around 6.7K by the end of December. The game’s active users followed a similar trend, ending the quarter with roughly 16.8K active users.
Eatventure showed a varied performance in weekly revenue, peaking at $15.5K in November and ending the quarter at around $12.9K. Weekly downloads saw an initial high of 33K in October, followed by fluctuations, and ending with approximately 17K in the last week of December. Active users for Eatventure fluctuated throughout the quarter, peaking at around 77K in late October and ending December with approximately 53K.
For more detailed insights, visit Sensor Tower's website.